Aboard the S.S Kipper
Space: System Error
Captain Plannet has gone missing aboard the S.S Kipper. Decode the alien alphabet, unlock the C.L.E.D., find out where he went.
- Players
- Solo or 1–2
- Solve time
- About 1–2 hours
- Setting
- Aboard the S.S Kipper
- Ages
- 14+
- £1.90 UK shipping, free over £75
- Hand-packed in Grimsby
- 14-day returns
The box
Captain Landon Plannet has gone missing aboard the S.S Kipper, and the ship's Captain's Log Entry Device — the C.L.E.D. — is sealed behind a passcode in an alphabet that doesn't get taught in any earth-school. Crack the puzzles in the right order, decode the language, and follow the trail the captain left behind.
Designed to be played solo or with a co-pilot — the cards split cleanly so two people can work side by side and combine answers when each piece is solved. Around an hour for seasoned puzzlers, up to two for the rest of us.
Inside the box
What's in the box
Every box is hand-packed in Grimsby. Here's what you'll find when you lift the lid.
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A sealed sequence of puzzle cards
Each one a knot to untie before the next opens up.
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An encrypted Captain's Log device
Locked behind the alien passcode you'll be assembling.
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An alien alphabet to decode
The cipher key is hidden in the puzzles themselves.
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Master solution
Sealed separately — open only when you're ready.
Before you buy
Common questions
I'm new to Cosykiller — where should I start?
Start with An Inheritance of Murder. It's our gentlest case, built for puzzle-minded beginners — Braille, letter-to-symbol substitutions and one-time cipher pads. The Secret of Site Q is the step up: a longer, cross-referencing investigation that's challenging but solvable. Shadows in the Gallery is our most advanced case, layering Playfair, knock code and Caesar ciphers across a post-war art theft — do it once you've worked one of the others.
How old do you need to be to play?
Cosykiller is written mainly for adults, but families can participate together. Every case is rated 14+ for themes of murder, and Shadows in the Gallery touches on wartime violence and post-war trauma, so we'd steer younger players towards An Inheritance of Murder first.
What's inside a Cosykiller box?
It varies by case, but every box contains a cover letter from Fairhall & Brett Inheritance Recovery — the fictional investigators who brief you on the case — followed by the documents like photographs, ciphers, maps, letters, military archives, telegrams, postcards, and other personal effects collected during the investigation. Some cases include dried botanicals, spices, theatre programmes and small physical objects. Each case is a complete story, with the final solution provided at the end. Nothing to download or sign into.
How long does it take to solve a case?
2-4 hours for our single box solves, and between 6-11 hours for some of our longer games. Length of time also depends on the number of players, and how much you like to re-read and how quick you are at spotting and solving ciphers. Most people spread a case over two or three evenings. You can pause whenever you like — put the lid back on, come back next weekend. Nothing expires.
Can I play solo, or do I need a group?
Both work well. Every case is designed to be solvable on your own — no mechanic depends on a second reader. That said, two to four players is where a case shines, because half the fun is arguing civilly about motive over a drink.
I'm stuck on a code — what do I do?
If you become totally stuck on a code, check out the <a href="https://fairhallandbrett.co.uk/" target="_blank" rel="noopener noreferrer">inheritance hunter's website</a> or join the online community where other detectives swap ideas (link included with your order). If you need one on one help then email <a href="mailto:supersleuth@cosykiller.com">supersleuth@cosykiller.com</a> with your case number and the document you're stuck on and we'll help without spoiling things for you.
Ready?
Send me the box.
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